Sunday, October 16, 2016

Week of October 9-15

Finished Whitebox of glider level, and started to UV a little. Exported the level into Unity, and posted the Unity file into SmartSheet. Started watching tutorial videos on digital tutros for quick starts into Unity.

Saturday, October 8, 2016

Week of October 2 - October 8.

Further ideated three level concepts. Helped design Glide Level in class on Wednesday, and finished a rough whitebox of Glide Level on Thursday. Worked a little on Glide Level on Friday by changing the heights of platforms and obstacles. Will continue work on it over the weekend.



























Week of September 25 - October 1.

Further discussion and refinement of game mechanics. Whiteboxed two levels and assisted with cannon mashup concepts.




Friday, September 23, 2016

Week of September 18th - 24.

After being assigned teams/team members, and solidifying what core mechanics Cannon Shooting Cannons would have, I started rough drafting some concepts for levels based around the power ups that were discussed.